DIGITAL COMPETENCES GAMIFICATION AND AI

 

This Erasmus+ course offers educators a comprehensive exploration of digital competences gamification and AI in education, equipping them with the knowledge, skills, and resources to create dynamic and personalized learning experience. Through a combination of theoretical insights, practical workshops, and collaborative activities, participants will gain the confidence and expertise to leverage gamification and AI effectively to engage and empower learners in the 21st century.

 

 

 

Day 1: Foundations of Gamification and AI in Education

  • Introduction to gamification: Understanding the principles and psychology behind gamification techniques.
  • Exploring the role of Artificial Intelligence (AI) in education: How AI is revolutionizing teaching and learning.
  • Case studies and best practices: Reviewing successful implementations of gamification and AI in educational settings.

Day 2: Designing Gamified Learning Experiences

  • Gamification mechanics: Delving into various game elements such as points, badges, leaderboards, and narratives.
  • Practical workshop: Participants will design gamified learning experiences tailored to their specific subject areas and teaching contexts.
  • Feedback and peer review: Collaborative sessions to refine and improve each other's gamification designs.

Day 3: Harnessing AI Tools for Personalized Learning

  • Overview of AI-powered educational tools: Adaptive learning platforms, intelligent tutoring systems, and virtual assistants.
  • Hands-on exploration: Participants will experiment with AI tools relevant to their teaching disciplines and explore their potential impact on student engagement and achievement.
  • Ethical considerations: Discussions on privacy, bias, and equity in the use of AI technologies in education.

Day 4: Gamification and AI Integration in Curriculum Development

  • Integrating gamification and AI into curriculum planning: Strategies for aligning gamified activities and AI tools with learning objectives and standards.
  • Collaboration and interdisciplinary approaches: Exploring ways to incorporate gamification and AI across various subjects and grade levels.
  • Practical session: Participants will collaboratively develop a sample lesson or unit plan integrating gamification elements and AI technologies.

Day 5:Assessment and Reflection

  • Evaluating gamified learning experiences: Methods for assessing the effectiveness of gamification in enhancing student motivation, learning outcomes, and retention.
  • Reflective practice: Participants will reflect on their experiences throughout the course and consider how they can apply gamification and AI concepts in their teaching practice.
  • Action planning: Developing personalized action plans for implementing gamification and AI strategies in their classrooms, schools, or educational institutions.
  • Certification

 

Eurolab for Teachers

Organization ID: E 10296283